TowerMadness 2 ™ is a 3D tower defense strategy game for iOS and Android, developed by Limbic Software and released on January 23, 2014. TowerMadness 2 has game controller support for a console-like experience.
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|New Dawn || 12
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|Willow Bend || 15
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|Mill Valley || 19
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|Fairview Field || 21
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|Sheiva’s Garden || 26
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|Huntsman Hills || 37
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|Double Cross || 36
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|Embarcadero || 40
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|Serpentine || 43
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|Roundabout || 46
|}
Campaign 2, The Blistering Sun . This campaign is based in the desert and cause towers to overheat as they fire.
Campaign 3, Winter is Coming . This campaign is based in the winterlands and cause towers to freeze overtime. Tapping the towers unfreezes them. As of version 2.0 towers don't freeze in winter levels.
Campaign 4, Worlds Collide . This campaign has a mixture heat and frost environmental effects.
Characters and Enemies [ | ]
TowerMadness 2 features two protagonist characters, Bo and Xen, and sixteen different alien enemies with unique abilities and weaknesses.
Character Name
Description
Bo
The flock’s first line of defense. He will chase away the aliens on the map, but only once per round.
Xen
The shopkeeper. He offers players special deals on the latest alien weapon technology. Entering his shop allows the player to purchase new towers and tower levels using wool as currency.
Alien Name
Description
Young Grey
Vulnerable to every tower.
Adult Grey
The larger boss of the Young Grey, and has significantly more health.
Armored Grey (Fire)
Highly-resistant to damage from Fire Towers like Mortars , but weak to Energy Towers like Plasmas .
Armored Boss (Fire)
Highly-resistant to damage from Fire Towers, but weak to Energy Towers. Bosses also have significantly more health.
Armored Grey (Energy)
Highly-resistant to damage from Energy Towers like Plasmas, but weak to Fire Towers like Mortars.
Armored Boss (Energy)
Highly-resistant to damage from Energy Towers, but weak to Fire Towers. Bosses also have significantly more health.
Armored Grey (Electro)
Highly-resistant to damage from Electric Towers, but weak to Fire Towers like Mortars.
Armored Boss (Electro)
Highly-resistant to damage from Electro Towers, but weak to Fire Towers. Bosses have significantly more health.
Spiderbot
Faster than the Young Grey.
Spiderbot XL
Larger, tougher edition of the Spiderbot series. When threatened, it initiates its defensive program, pulls in its legs, and takes significantly less damage for a short time. This mode requires a cooldown period before it can be enabled again.
Skymaster Grey
Uses a hoverpack that allows it to fly over towers.
Master Skymaster Grey
The boss of the Skymaster brigade. It’s ship squirts out slimes as it flies over towers.
Slime
Splits into smaller slimes when damaged.
Small Slime
Created when the normal Slime is damaged.
Demolition Droid
Explodes when killed, causing nearby towers to be stunned for a short time.
Supreme Demolition Droid
Able to repeatedly stun nearby towers with its pile driver, and is considered harder to kill than the standard Demolition Droid.
Huge Slime
The boss of the slimes. It splits into two normal slimes when destroyed. The most agile among all bosses
Towers [ | ]
Tower Madness 2 features nine types of towers organized in 3 categories, all of which are upgradeable to a max level six.
Energy Towers
Description
Plasma
Shoots a ball of plasma at enemies. Each shot directs all its damage at a single target.
Railgun
Fires a hypersonic projectile at incredible speeds, damaging all enemies along its line of fire.
Shrink
All enemies venturing into the forcefield generated by the Shrink tower will be shrunk, causing them to also move more slowly.
Fire Towers
Description
Mortar
Shoots a high-explosive shell onto enemies and causes damage across a small area.
Missile
Shoots explosive missiles at enemies over great distances. The missiles cause damage across a small area.
Flak
Designed to attack air enemies. Fires airburst rounds which cause damage over the target area.
Flamer
Roasts enemies with a high temperature flame, causing huge damage at short distances.
Electro Towers
Description
Stun Gun
Repeatedly damages enemies with two electric arcs. Target will sometimes be stunned for a short time.
Tesla
Hits nearby enemies with a powerful electric arc that can jump from enemy to enemy. At level 4, the tower can target air units.
Boost
Increases damage of nearby towers. Also assists with tower cooling in hot climates. Useful on the desert maps.
External links [ | ]